Bugfixes...
RGBang! » Devlog
Bug-fixes:
- Changed magenta, cyan and yellow enemies for dual colored enemies.
- Fixed: When firing twice on the same enemy, multiple siblings spawn happened and they went up to infinite.
- Fixed: Player now correctly resets position, animation and color when starting a stage.
- Fixed: As the fire spawn is delayed for the animationplayer, sometimes it spawned a bullet. With the bugfix above it shouldn't happen, but I added a check and clean bullets when starting any stage.
Files
RGBang! bug-fix.zip 13 MB
Mar 10, 2020
RGBang! Linux bug-fix.zip 14 MB
Mar 10, 2020
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RGBang!
A Pang-like game for the CosmicJam 2.0
Status | Prototype |
Author | McGnoll |
Tags | cosmic-jam, cosmic-jam-2, Godot, godot-engine, pang, rgb |
More posts
- More bugfixes...Mar 12, 2020