More bugfixes...


More post voting bugfixes:

  • Added a Windows x86 build.
  • Fixed: Player idle state didn't correctly play when starting a stage.
  • Fixed: Siblings collision areas changed to polygon shapes. No more "I died but I didn't get hit." (I hope).
  • WIP: Added some changes to the bounce code. I think it feels better (and so far I've not seen any enemies stuck for a while). Siblings are now slightly less heavy, and a bit faster than their parents.

Files

RGBang! 32 bits bug-fix.zip 14 MB
Mar 12, 2020
RGBang! bug-fix.zip 14 MB
Mar 12, 2020
RGBang! Linux bug-fix.zip 15 MB
Mar 12, 2020

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