More bugfixes...
RGBang! » Devlog
More post voting bugfixes:
- Added a Windows x86 build.
- Fixed: Player idle state didn't correctly play when starting a stage.
- Fixed: Siblings collision areas changed to polygon shapes. No more "I died but I didn't get hit." (I hope).
- WIP: Added some changes to the bounce code. I think it feels better (and so far I've not seen any enemies stuck for a while). Siblings are now slightly less heavy, and a bit faster than their parents.
Files
RGBang! 32 bits bug-fix.zip 14 MB
Mar 12, 2020
RGBang! bug-fix.zip 14 MB
Mar 12, 2020
RGBang! Linux bug-fix.zip 15 MB
Mar 12, 2020
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RGBang!
A Pang-like game for the CosmicJam 2.0
Status | Prototype |
Author | McGnoll |
Tags | cosmic-jam, cosmic-jam-2, Godot, godot-engine, pang, rgb |
More posts
- Bugfixes...Mar 10, 2020