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Devlog

  • More bugfixes...
    March 12, 2020 by McGnoll
    More post voting bugfixes: Added a Windows x86 build. Fixed: Player idle state didn't correctly play when starting a stage. Fixed: Siblings collision areas changed to polygon shapes. No more "I died b... Continue reading
  • Bugfixes...
    March 10, 2020 by McGnoll
    Bug-fixes: Changed magenta, cyan and yellow enemies for dual colored enemies. Fixed: When firing twice on the same enemy, multiple siblings spawn happened and they went up to infinite. Fixed: Player n... Continue reading
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