Android apk
Well. This isn't really something new. I did some testing builds for android when I uploaded the last update, but as it was done in Godot 3.0.2, there were no GLES 2.0 support and I wanted to make it possible to play on old mobiles. When 3.1 launched, I did some changes to make it use the GLES 2.0 renderer, but as gpu particles were used in 3.0.2, I had to do some tweaks and change them to use the cpu ones.
It works more or less, but there are some random and ugly "artifacts" that appear sometimes when a rhomboid spawn. I checked for some time why it could happen, but I found nothing strange in the code, so I suppose it will stay there until 3.2 ships.
I added a toggle button on the start screen to switch the scanlines filter (as in some resolutions it was awfully ugly, so now you can at least toggle it off when that happens)
Anyways, I thought maybe someone wanted to try or play it on android, even with these issues, so I finally uploaded it.
And that's it. Oh, and remember to look at the touchscreen devlog post to learn about how to play on mobile. :D
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RGB Blaster
a color themed shooter for the Pre-Indie Gamejam 2018
More posts
- MiniupdateMar 02, 2020
- Another mini-update...Jun 02, 2018
- Bosses and Touchscreen support...May 30, 2018
- New post-jam version...May 25, 2018
- Some tweaks.May 21, 2018
- Post-voting planned changes.May 16, 2018
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