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Devlog
Miniupdate
March 02, 2020
by
McGnoll
Updated the game to Godot 3.2. It's a bit faster on VERY slow computers, and it fixed the weird particles graphical bug (at least I've not seen it happen again)...
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Android apk
August 08, 2019
by
McGnoll
#godot
Well. This isn't really something new. I did some testing builds for android when I uploaded the last update, but as it was done in Godot 3.0.2, there were no GLES 2.0 support and I wanted to make it...
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Another mini-update...
June 02, 2018
by
McGnoll
I've changed the boss spawn rate from 1 each 100 blocks, to 1 each 50. Added Alt+Enter to switch from windowed screen to fullscreen. Esc key now quits the game. Added a "scanlines-like" filter that wo...
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Bosses and Touchscreen support...
May 30, 2018
by
McGnoll
#WIP
Well, there's finally something that looks like a boss fight. It's pretty rough yet, but when polished I think it would fit well in the game. Touchscreen (at least on my android phone) seems to work f...
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New post-jam version...
May 25, 2018
by
McGnoll
There are some changes in the controls: Z (on Xbox Controller B, L1, L2) = Switch to previous color (Red -> Blue -> Green -> Red) X (on Xbox Controller X, Y) = Fire C (on XBox Controller A, R1, R2)= S...
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Some tweaks.
May 21, 2018
by
McGnoll
As mentioned in the last post, enemy speed and spawn rate have changed for a better use of power-ups, and now the dual-color power-up is working. When you destroy a dual-colored rhomboid you get a whi...
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Post-voting planned changes.
May 16, 2018
by
McGnoll
Now with proper sleep time, I've seen a major flaw in the power-up thing. Right now it's only useful when you're about 40k points, where the enemies spawn quick and move fast, so you have some decisio...
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